Type: Academic Project @ Vancouver Film School
Team size: 6
Production: 4 months
Released: Oct 2018
Responsibilities:
Gameplay design
Gameplay programming (C#)
User Experience
Testing
Branding
Tools used:
UnityEngine
Visual Studio Code
Perforce Version Control
Adobe Photoshop CC
Inkscape 0.91
Overview
BORKSPEL is a online head-to-head competitive VR game for PC, in which two players compete by assembling furniture in a set amount of time. In this game, the players take over the role of hand-picked employees fighting for their job and, ultimately, their lives.
Type: Academic Project @ Vancouver Film School
Team size: 4
Production: 2 months
Released: Apr 2018
Responsibilities:
Gameplay design
User interface
Programming (C#)
Tools used:
UnityEngine
Visual Studio Code
GitKraken Git GUI
Adobe Photoshop CC
Inkscape 0.91
Overview
Bloody Cute is a 2D plataformer speedrun-based game for PC, in which the player has to hack and slash their way through demons as fast as possible. In this game, the player plays as Rhea, a little girl that is as frail as she is deadly; every attack instantly kills.
Type: Academic Project @ PUC-Rio
Team size: 3
Production: 4 months
Released: Jul 2015
Responsibilities:
Game design
Narrative design
Documentation
Tools used:
Adobe Photoshop CC
Adobe Premiere Pro
Inkscape 0.91
Microsoft Word
Overview
DIVISA: Between War and Peace is a web-based 2D side-scrolling narrative point-and-click game, in which the player is a deployed soldier that, by going daily through the horrors of an unknown war, begins to question his role in the bigger scheme of things. Based on the Israeli-Palestinian conflict and an almost undisclosed truce, the game invites the player to reflect on contemporary questions that don’t have obvious answers.
Type: Game Jam Submission @ GMTK Game Jam 2020
Team size: 3
Production: 2 days
Released: Jul 2020
Responsibilities:
Game design (flow)
User experience
Testing
Tools used:
GameMaker Studio 2
Discord (VoIP)
Attachments:
Type: Game Jam Submission @ GMTK Game Jam 2020
Team size: 4
Production: 2 days
Released: Jul 2020
Responsibilities:
Game design
Level design
User Interface
Branding
Project management
Tools used:
Phaser (HTML5 framework)
Discord (VoIP)
Adobe Photoshop CC
Inkscape 1.0
Microsoft Word
Links:
Type: Academic Project @ PUC-Rio
Team size: 2
Production: 1 week
Released: Jun 2014
Responsibilities:
Game design
Multiplayer design
Sound design
Branding
Tools used:
Gamemaker Studio 1.x
Adobe Photoshop CC
Audacity 2.x.x